DOCK & DISORDER.EXE
✕

Dock & Disorder

Warehouse Puzzle Game

DOCK-DISORDER.EXE
Category
Game / Side project
Status
Side project
Role
Designer / Developer

Overview

Dock & Disorder turns logistics work into play: a warehouse puzzle game where incoming goods must be sorted into the right zones before time runs out. It is a design-driven side project — short puzzle loops documented through game-design notes, aimed at a web-first implementation.

Problem

A creative side project exploring how logistics operations can become a game — turning warehouse sorting into short puzzle loops.

Solution

A web-first puzzle game concept where incoming goods must be sorted into the right zones before time runs out, documented through game-design notes.

Responsibilities

  • Designed the core sorting loop and difficulty curve
  • Wrote the game-design documentation
  • Prototyped the game-state logic

Key Features

  • Warehouse theme
  • Short puzzle loops
  • Web-first implementation path
  • Game-design documentation

Technology

  • Web game stack
  • TypeScript
  • 2D assets
  • Game-state logic

Technical Decisions

  • Design before code: The puzzle loop was documented and tuned on paper first so the implementation has a tested core to build on.

Impact

  • Creative project combining logistics context and game design