Dock & Disorder
Warehouse Puzzle Game
Overview
Dock & Disorder turns logistics work into play: a warehouse puzzle game where incoming goods must be sorted into the right zones before time runs out. It is a design-driven side project — short puzzle loops documented through game-design notes, aimed at a web-first implementation.
Problem
A creative side project exploring how logistics operations can become a game — turning warehouse sorting into short puzzle loops.
Solution
A web-first puzzle game concept where incoming goods must be sorted into the right zones before time runs out, documented through game-design notes.
Responsibilities
- Designed the core sorting loop and difficulty curve
- Wrote the game-design documentation
- Prototyped the game-state logic
Key Features
- Warehouse theme
- Short puzzle loops
- Web-first implementation path
- Game-design documentation
Technology
- Web game stack
- TypeScript
- 2D assets
- Game-state logic
Technical Decisions
- Design before code: The puzzle loop was documented and tuned on paper first so the implementation has a tested core to build on.
Impact
- Creative project combining logistics context and game design